4/21/2021 0 Comments Ubiart Engine
A development platform whose goal is to limit the repetitive tasks of making a game, on the technical end it is capable of creating high definition animation and scenery from very little original artwork.On the human end it means less time spent endlessly tweaking tiny variables and minutia and more time creating.
As an example the UBIart blog states that the entire Rayman Origins trailer runs real time at 60fps in full HD (19201080) and required the intervention of only a few graphic artists. Capabilities So far several unique art styles have been revealed as examples of what is possible with UBIart. All presented from a singular side-scrolling view, their influences couldnt be more different. Graffitti art with spray paint, digitized claymation, colorful child-like doodles, and monotone graphic novel styles have all been shown. The basis of the animation system is the application of a skeleton and bones to individual assets. Any kind of artwork that can be scanned, photographed or otherwise digitized can be separated into individual pieces in the UBIart Framework. Then all the animator has to do is design the animation poses, and the tool takes care of the image deformation, reads the UBIart blog. In more technical terms, the Ubiart blog continues saying that we use 2D patches to contort sections of the image with a level of complexity that can adapt to the potential needs of the final rendering and the target machine. This technique adapts remarkably well to this type of animation and gives excellent performances in a real-time context. ![]() Disable this feature for this session position U D change Delete position U D change Delete Insert Row Up Insert Row Down Insert Column Left Insert Column Right Delete Row Delete Column borders on header on position U D table max-width delete Insert Table Rows: Columns: Cancel Insert position L C R U D change Delete Embed tweet Enter the URL for the tweet you want to embed.
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